![]() The characters are funny, witty, sarcastic, sly and generally have a ton of personality, especially Amaterasu and Issun, the bug-sized artist that acts as your guide of sorts. One element that especially helps drive the game's story is the dialog, and Capcom has somehow managed to create one of the best translations we've seen in a long, long time. In other words, Clover Studio has done a great job of making the game's events feel much bigger then just you and Orochi (the game's 8-headed antagonist), even if some of the missions don't seem to tie directly in. Even though a fair bit of the elements may seem trivial, you get a great sense of how important your mission is to the world, who and what you are and how you affect the people of Nippon. The story progresses in a rather standard adventure game manner in that you have a giant, overarching goal that you need to meet with a lot of little and sometimes unrelated challenges along the way. One of the most surprising things about Okami is how good the story is, and even more so the dialog. This is very likely the result from a combination of intuitive play and hardware limitations, but just a little more variety would have been nice. This means that through most of the game you'll be connecting two objects via a line, slashing through something or circling something else, and these three motions pretty much cover the game's 15 brush techniques. Perhaps the only somewhat disappointing part about the Celestial Brush is that most every shape is based on either circles or lines. While these sections can sometimes feel a tiny bit contrived as you're really just going through the motions and doing what the game wants you to do, many of the brushes other functions work at your whim and do so wonderfully. These things you can do at will, but many of the bigger, "world changing" events, like drawing a bridge into existence, only work at predefined areas. You're able to chop down most trees at will to find goodies, spring life back into dead trees, bring out the sun during the night, call upon the winds to do your bidding, yank water from a spring to put out a fire, materialize a large bomb and much, much more. ![]() The power that you have with the brush is rather fantastic. There are occasions where you'll miss this by a smidge and will need to retry, but there are hardly any cases where you'll get penalized for it. If you need to draw a circle, a fairly long oval will usually suffice as long as you connect the ends. Your ability to paint detailed or even perfect shapes with the brush will depend upon your mastery of your analog sticks, but luckily the game gives you plenty of leeway with your shapes. You don't really need to use this very often other then when you need to cover a fair bit of the screen, but it's nice that you have this play with the pressure. The Square button will paint a standard line while the Triangle button is pressure-sensitive, allowing you to paint thin or thick lines at will. Holding down the R1 button, you use the left analog stick to paint while the right analog stick will pan the camera, even in the brush's paused state of time. Using the brush becomes second-hand almost instantly. Nearly every element of the game is tied into this brush in one way or another, and as such, much of its success is based on how well it works and was implemented. If you keep it up, a Demon Fang will appear.Okami's design is based around its Celestial Brush, a godly mechanism that literally lets you paint things into the world or directly affect its state, like changing night to day or causing the winds to rush. For the other screen, just hitting X will make the prints appear. For the screen that makes a trail of paw prints appear, pressing X just before one appears will make it bigger. Pressing X during a loading screen can make one of two things happen, depending on the screen. Anyway, once you've caught it you can sell it to the guy at the entrance to Kusa for $7,500. ![]() Wait for a big one to come by and hook it (that could take a minute). Ok, after you get the canine warriors back to Kusa village and get 'divine wind', head back to the spot where you caught Whopper, where Ume and a kid hang out.
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