Regarding narrative, Frontiers is exceptional, being not only the first recently well-told story in the series’ gaming library but also one of the best. Though Sonic quickly escapes its confines, leading him to the aforementioned Starfall Islands, where a mysterious voice urges him to “find the Chaos Emeralds, destroy the Titans, and tear down the wall between dimensions.” With nothing else to go on, Sonic somewhat complies, also aiming to find his friends. However, when approaching the lands, sudden havoc strikes, causing the three friends to hurl off into a digital realm known as Cyber Space. Sonic Frontiers begins with Sonic, Tails, and Amy going off to investigate the Chaos Emeralds appearing in an unexplored region called the Starfall Islands. And I’m so indescribably delighted that aside from some evident technical hiccups and odd design choices, Sonic Frontiers has stuck the landing, hopefully birthing a new golden age for the blue blur’s gaming outings. Still, since Frontiers was taking such a bold approach with the self-dubbed “open-zone” gameplay format, alongside having comic writer Ian Flynn take the helm, I knew that this game would at least be different. Regardless, it’s finally here, and despite having provided coverage for this title, I had no idea how I’d feel about it.ģD Sonic experiences haven’t really done it for me since Generations. The anticipation of this ambitious change of pace, Sonic Frontiers, has been on a rollercoaster ride since its initial announcement. Sonic’s latest 3D outing has been a long time coming following the largely negative reception of Sonic Forces roughly five years ago.
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